Contact a local arts collective/hackerspace/makerspace/gallery/co-working space and ask to give a talk about your experience
Join a thing or volunteer with a group you like or start your own (examples: hackerspaces, collectives, etc)
Curate! Have an idea for a collection of cool things? Put out a call and find other like minded folks and do a show.
Find/build a community around a shared physical space or a topic you are really into
Meetup.com in your area may be a good source of groups to join
How to eat and *maybe* pay rent:
Apply for grants
Apply for a residency
Teach a class or classes
If you like working with kids, find a school or afterschool group and pitch them a recurring event involving hands-on activities or interactive programming. There's huge demand for this, and parents can usually pay $20+ per session
Identify organizations in your area that have done work similar to what you're interested in, and find someone there for an "informational interview" about project goals or how you could be a technical/creative consultant for them
Develop a skill that's easy to work freelance with; technical writing, video editing, programming, curriculum design, web design
Join in for a night of refreshments and books as we celebrate the release of Raiford Guins' video game history and preservation book GAME AFTER: A CULTURAL STUDY OF VIDEO GAME AFTERLIFE (MIT Press, 2014). Following a reading, Raiford will present on the mystery of the Atari Landfill and the recent excavation project in Alamogordo, NM, which he attended as an on-site expert.
Raiford Guins is an Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University. Aside from almost ten years of writing on video game history and culture, Raiford has been a leading force in preserving the legacy of William A. Higinbotham and his 1958 analog computer game Tennis for Two. Additionally, Raiford is Founding Principal Editor with the Journal of Visual Culture.
Copies of Game After will be available for purchase. Follow @Sierra_Offline for event updates and previews.
In addition to the basic concepts of Abstraction, Compression, Integration and Concretization, I will talk briefly about ENIAC as a starting point for a possibly different history of computing. (Decimal numbering system, Parallel communications, Vacuum tubes, Patching,
Taeyoon CThat circuit contained a pair of "triodes"-three-element vacuum tubes-only one of which conducted current at any one time. When the circuit was triggered by an external pulse of current, each tube in it "flipped" into its opposite state: conducting or nonconducting. (H. J. Reich of the University of Illinois called the Eccles-Jordan circuit a "trigger" circuit in his writings, which were widely read. The IBM engineers working on electronic calculators in the 1940's remember the circuit by Reich's name; after the war the term flip-flop came into common use.)13