Hackpads are smart collaborative documents. .

lee t

890 days ago
Unfiled. Edited by Georgia Guthrie , lee t 890 days ago
  1. Make biz cards that don't suck to show off your new portfolio
Georgia G
  1. Contact a local arts collective/hackerspace/makerspace/gallery/co-working space and ask to give a talk about your experience
  1. Join a thing or volunteer with a group you like or start your own (examples: hackerspaces, collectives, etc)
  1. Curate! Have an idea for a collection of cool things? Put out a call and find other like minded folks and do a show.
  1. Find/build a community around a shared physical space or a topic you are really into
  1. Meetup.com in your area may be a good source of groups to join
How to eat and *maybe* pay rent:
  1. Apply for grants
  1. Apply for a residency
  1. Teach a class or classes
  1. If you like working with kids, find a school or afterschool group and pitch them a recurring event involving hands-on activities or interactive programming. There's huge demand for this, and parents can usually pay $20+ per session
  1. Identify organizations in your area that have done work similar to what you're interested in, and find someone there for an "informational interview" about project goals or how you could be a technical/creative consultant for them
  1. Develop a skill that's easy to work freelance with; technical writing, video editing, programming, curriculum design, web design
1330 days ago
Unfiled. Edited by Moises Sanabria , lee t , Alexander Porter , Taeyoon Choi 1330 days ago
Moises S Circuit and Drawing
  • Talking in small groups and as a whole about these questions.
  • What is a computer?
  • Draw a diagram of how a computer works.
  • When you are making software
  • What happens in your computer when you are looking at facebook?
  • This is how I would have drawn a computer 4 years ago.
  • This is how I would draw a computer now.
  • The unit for storing data and the units for storing instructions can be in the same place.
  • What we're commonalities between the groups in how you drew how your computer works.
  • CPU and Memory are talking to each other quite often.
  • When you hit the key what is happening to the input to translate into pixels, binary.
  • It is from us the things we need from it.
  • Power oriented - map (battery)
  • Drawn Boxes
  • CPU and Memory are so entwined in how software works.
  • What happens when you create an html file.
  • The life cycle of his html file.
  • George Perec's Book
  • A story of apt buildings according to different rooms.
  • A story about a computer told from the point of view of different 
  • When I ask an electric computer engineer what a computer is he will talk about electrons.
  • A comparison with a vending machine where the input is the coin.
  • Execute the snickers program => output is the food product.
  • Think of all the products in the vending machine as memory.
  • Pay your computer to do something.
  • Feed the computer power.
Instruction-less Computing
  • Load the memory but it doesn't say execute.
  • Instruction-less computing: Doing stuff with a CPU without actually executing instructions
  • Its weird to be typing into a void.
  • Trying to see if the guy could be ALU and the other hand is the bus.
  • Register
  • Short term memory
  • Copy data for a bit of time
  • Shift registers and flip flops
  • Latch that you lock the door the enables the computers to remember.
  • Act of Cooking is control unit + ALU
  • Remembering ordred => memory
  • Getting food  => output
  • Memory
  • RAM, CPU
  • Has its own cash
  • Think of these as interchangeable.
  • The only reason we have so many versions of memory is price tradeoff
  • If it was cheap to make chance which is in your CPU we wouldn't have hard-drives.
  • From a software point of view you are accessing these abstracted.
  • Someone made the decisions where the data gets saved.
  • When computers where as big as size of rooms where did things get stored.
  • Early storage - punch cards where the programs that you were telling it to write.
  • Three dimensional abacus
  • Clock
  • What makes all this works is a clock.
  • A clock is a crystal.
  • Oscillates at some frequency, when it hits this crystal and the light goes through.
  • Every time a signal hits one of these to it is how the control unit decides to do something.
  • Now clocks are silicon.
  • Calculator and Computer
  • This ability to describe information its what makes it different form mechanical computers.
  • Human supplements the mechanical computer.
  • Someone who is good at simple math.
  • Who is computer is it a she.
  • Alternative history of computer.
  • Ballistic Research, trying to calculate if they could launch projectiles across a distance.
  • Then Electronics and silicon valley and Bell Labs.
  • Turing was gay
  • Other companions that were secretly gay.
  • What are other ways computer could have gone if he completed his projects.
  • Bret Victor
  • Talking about the future as if he was a time traveler from the 70s.
1333 days ago
Unfiled. Edited by lee tusman , Daniel J Wilson , Casey Gollan , Nathan Koch 1333 days ago
lee t 2014 BIG (and little) QUESTIONS
  • lee/hiro/zak questions
how do i use/do github, irc, circuit bending?
how can i make the web tangible? (something you can manipulate/touch)
what is the best way to learn circuit/hardware/hardware hacking?
what is the main point of distinction between face to face and online communication?
what kinds of rituals/habits exist or can be made to ensure we don't become screen addicted cyborgs?
what new ways to extend forms of books/ebooks/etc can be made to add texture, color, physical factor, etc?
thinking of programs like Kid Pix, what are new programs/tools that can democratically open up art and music-making to a wider participant group?
is there folk new media art (geocities pages, myspace layouts, fan fiction, cosplay)? are there ways to explore, support, and share it?
Daniel W
Y_Difference between CPU and GPU
Y_How to visualize color that humans can be aware of
Y_How to match sounds and motion graphics
I_What are the different kinds of databases?  How do I choose which data base technology to use when starting a project?
I_What are some steps or keys to making media rich web experiences that aren't dictated by lag/performance snags?
I_How do I make my google street view camera?
I_What are some alt. two way broadcast systems that can be employed with mobile phones?
I_What's the most barebones mesh network that can be set up off the grid?
D_What are possible ways to create an immersive 3D visual environment with a 6DOF POV?
D_What are some basic cryptographic techniques and concepts?
D_What are accurate and (reasonably) affordable ways to do motion tracking (X,Y,Z) on a room scale (20ft x 20ft)?
Y_How to use physics add on
Y_How to use shader
Y_How to visualize sounds
D_How can I make an Oculus Rift wireless?
D_How best to create visual environments to use with the Oculus Rift?
Y_What makes smart phone interface more interactive
I_Is there a digital equivalent to rifling through a physical archive that is just as sensory and satisfying?
I_Why is wikipedia such a pain to edit?
I_If a computer thought dyslexically what would it do better than a non-dyslexic computer?
I_What kinds of community and support foster great collaboration around poetic computation?
I_How do you explain technical processes to non-technical collaborators?
I_Why is the SFDC team so concerned about anxieties that have not yet manifested themselves?
D_Where can I find a web developer for the interactive documentary I am producing? Or should I do it myself?
D_What potential collaborative possibilities exist within this SFPC cohort, and SFPC more generally?
I_Does it matter that I don't know how to make things look beautiful?
D_What does my personal graph of diminishing returns look like in terms of learning technical skills (given my other interests)
Nathan K
  • Nathan's Questions
  • How do I articulate what it is I'm doing with no formal training as an artist or interaction designer?
  • How do I reach the level of fidelity ("production values") I see in my influences (like Simon Geilfus or Josh Nimoy?)
  • What if instead of using a conventional computer, I built a one-off physical "video synthesizer"?
  • Can I achieve the goal of pairing sound with another medium without falling back on typical media like screens and projectors?
  • How do I actually focus on just one small project and doing it well when my tendency is "I want to get better at everything!"
  • How do I overcome the wall I've hit with more complex graphics topics in 3D and OpenGL?
  • What the fuck is a quaternion?
  • Can I bring some of these ideas and technologies that I see in these two weeks back to my working life?
  • Do I want to? Could it change the way I'm involved in "interaction design" as it exists at an ad agency?
  • If the level of polish I envision for my work involves more tools (like 3D modeling or After Effects) do I want to go there? Where do I stop?
  • My coding skills have plateaued in the last year or so. Do I need to push them forward? What level of ability is "just enough"?
  • How do shaders work?
1321 days ago
Unfiled. Edited by Zach Lieberman 1321 days ago
Zach L text sorting
  • tr ' ' '\n' < a.txt >> b.txt
  • sort b.txt >> c.txt
  • tr '\n' ' ' < c.txt >> d.txt
  • (change spaces to newlines in a.txt into a new file b.txt)
  • (sort b.txt into a new file c.txt)
  • (change newlines to space in c.txt into a new file d.txt)
1330 days ago
Unfiled. Edited by firmread Tothong , lee t , Ida Benedetto 1330 days ago
 Shader + OF workshop awesomeness, 2PM at Parsons!
lee t Sat 5/3          ("i'm going"-Lee
 I  DIG ATARI  at B A B Y C A S T L E S  G A L L E R Y
Ida B
  •  Secret info: there will be vintage ET jewelry (early 80s) for prizes. No shit. 
lee t 137  W  14th  St.  in  Manhattan 
Join in for a night of refreshments and books as we celebrate the release of Raiford Guins' video game history and preservation book GAME AFTER: A CULTURAL STUDY OF VIDEO GAME AFTERLIFE (MIT Press, 2014). Following a reading, Raiford will present on the mystery of the Atari Landfill and the recent excavation project in Alamogordo, NM, which he attended as an on-site expert.
Raiford Guins is an Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University. Aside from almost ten years of writing on video game history and culture, Raiford has been a leading force in preserving the legacy of William A. Higinbotham and his 1958 analog computer game Tennis for Two. Additionally, Raiford is Founding Principal Editor with the Journal of Visual Culture. 
Copies of Game After will be available for purchase. Follow @Sierra_Offline for event updates and previews.
rsvp @ babycastles.com
1323 days ago
Unfiled. Edited by Taeyoon Choi , lee t , Moises Sanabria 1323 days ago
In addition to the basic concepts of Abstraction, Compression, Integration and Concretization, I will talk briefly about ENIAC as a starting point for a possibly different history of computing. (Decimal numbering system, Parallel communications,  Vacuum tubes, Patching, 
Taeyoon C That circuit contained a pair of "triodes"-three-element vacuum tubes-only one of which conducted current at any one time. When the circuit was triggered by an external pulse of current, each tube in it "flipped" into its opposite state: conducting or nonconducting. (H. J. Reich of the University of Illinois called the Eccles-Jordan circuit a "trigger" circuit in his writings, which were widely read. The IBM engineers working on electronic calculators in the 1940's remember the circuit by Reich's name; after the war the term flip-flop came into common use.)13
Moises S
  • The man who is speaking in this video made this computer.
  • Most technology is first created for a military purpose.
  • Funding comes from it.
  • "Took less time to calculate this more than it took the actual missile to launch"
  • Most women we're programmers.
  • Part of the reason was because many of the men were in the army.
  • These women we're the best at their skillset, mathematicians etc. 
  • Parallel Machine
  • Different Modules that can calculate at different times.
  • The great Brain
  • The precursor of the internet
  • Different modules in a network connecting tubes to one another.
  • In the 1946 version there was no memory.
  • Designed to imitate the operations of mechanical adding machines.
  • You have a technology coming from the past and you try to recreate in a contemporary medium.
Brain and machine metaphor 
Comparing machine capacity with human, horse, etc 
Moises S
  • 60s - 70s era of Cybernetics
  • Think of the machines as animals and humans
  • Scifi movies were similar too
  • Humans in Machines
  • Machines in Humans
Moises S
  • Abstraction that happens in computing and Painting.
  • Malevich's Black square
  • was non representational and non-political.
Moises S
  • Abstraction leads toward Compression.
  • Leads to a modularity.
  • Terms used in technology and artistically.
  • Lena
lee t Bit Fields of Suburban Sprawls
Moises S
  • starts to look very similar to computers
lee t
  • Manuel Castells - Space of Flows - thinking about driving in a car down the highway as a bit in the machine
Moises S
  • Edward Soja
  • Time Space Compression
  • Norbert Weiner
  • Cybernetics Book
Moises S
  • Technical Mathematic Book
  • Entropy and Feedback.
  • Human use of Human Beings.
  • How can we learn from machines to be more efficient.
  • How can we understand communication to be more efficient.
  • These are engineers and mathematicians explaining society that think that algorithms could encompass the whole model.
  • Gilbert Simondon
  • critic of cybernetic theory.
  • Machines lead to concretization.
  • Humans are already concrete.
  • Australian Cyberneticist
  • Read a poem with headphones in a loud volume.
  • By the end he was speaking gibberish.
  • He was both the output and the input.
  • You can automate everything and remove humans from the task.
  • Tools & Intruments
  • Law of Cyborgs
  • Robots should not harm humans.
Speculative Computation
  • Machinic Metaphors and Alternative
  • Natural Systems how we understand technology.
  • How Cybernetics computation has shaped our understandings of Ecology.
  • Concepts that the world is controlled by feedback loops.
  • Super seductive, because it is understandable and things can be modeled.
  • Macy conferences were a lot of these cybernetics people were trying to understand the human brain through electric circuits, and computation.
  • Interactionalist Metaphor
  • Metaphors We Live By - George Lakoff and Mark Johnson
  • Ecosystem
  • Started coming out with these ecological diagrams.
  • All Watched over by Machines of Loving Grace.
  • Cybernetics were tried to use to explain all sorts of things.
  • assumption that there was an equilibrium.
  • Big Data, data sets are being analyze without a particular goal.
  • Recreated the instability of nature in his computer.

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